faultymod = {};

function faultymod.addItems(_keyPressed)
	print(_keyPressed);

	if _keyPressed == 37 then
		local player = getSpecificPlayer(0);
		local inv = player:getInventory();
		inv:AddItem("Base.KitchenKnife");
		inv:AddItem("faultymod.DryingRack");
		inv:AddItem("Base.FishFillet");
		inv:AddItem("Base.TinnedBeans");
		inv:AddItem("farming.Tomato");
	end
end

Events.OnKeyPressed.Add(faultymod.addItems);
